A Composer's Guide to Game Music

WinifredPhillips


A Composer's Guide to Game Music

A Composer's Guide to Game Music

  • Title: A Composer's Guide to Game Music
  • Author: WinifredPhillips
  • ISBN: 9780262026642
  • Page: 181
  • Format: Hardcover



A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity Composers of video game music must master an array of specialized skills not taught in the conservatA comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework In A Composer s Guide to Game Music, Winifred Phillips herself an award winning composer of video game music provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.Musicians and composers may be drawn to game music composition because the game industry is a multibillion dollar, employment generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games Phillips offers detailed coverage of essential topics, including musicianship and composition experience immersion musical themes music and game genres workflow working with a development team linear music interactive music, both rendered and generative audio technology, from mixers and preamps to software and running a business.A Composer s Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.


Recent Comments "A Composer's Guide to Game Music"

An astonishing contribution to the field of Game Music. It provides a great overview of video games as a medium of expression and play, and how music works with such an interactive platform. It is also highly entertaining, and Phillips personal touch in the book adds to its quality. This book is for anyone interested in video games as an artistic platform of ludology, narratology and game design, and where music fits in that world. No music education is needed, and it is quite friendly for newco [...]

At once practical and inspiringAs someone who grew up with a nearly equal love for both video games and music, I have long desired to marry the two passions with a career in video game music composition. I’m entrenched in the goings-on in the games industry, and I’ve been a practicing composer for the majority of my life, but I’ve never known quite where to start when it comes to actually putting music in a game.A Composer’s Guide to Game Music feels aimed directly at my archetype. It’ [...]

In "A Composer's Guide to Game Music" (MIT Press), Winifred Phillips discusses all aspects of a career in creating music for video games.On the business end, she discusses interacting with development teams, self-promotion, and generating leads. Business is necessary but boring, so that's all I'll say on this. On the technical side, she discusses how to grow your home gear (DAWs, Plug-ins, audio interfaces, etc.) and set up a workflow. Lots of opportunity to dive into techno-religious wars here, [...]

I'm not a music/sound person but I read this for a research paper for a sound design class and really enjoyed it. As a gamer I found the roles and functions of sound design especially interesting.

a pretty good intro if you're at least intro level. Way better than the porcupine (although exquisitely dehydrated) alternative my course administered; 'On the track'.

Writing music for computer games offers a unique set of challenges to composers, and good game music, it seems, can acquire a fan following in its own right. Written by an experienced game music composer, this book is a whistle-stop tour of a variety of topics relating to writing music for games.Although the overall chapter structure tends to wander between topics, the book’s content can be broadly categorised into three key themes:The first theme considers the individual’s role as a game co [...]

I found this book to be a chore to read for a variety of reasons that are not all exactly faults if considered independently, but leave me somewhat confused as to who the author's target audience is, and exactly what she is trying to teach us.I think my major issue with this book is the quality of the writing: her words just roll listlessly past my eyes, paragraph after paragraph of dry, emotionless text. Her passion for the subject is buried within those words, but it feels sterilised and strip [...]

This is a great book for everyone in the videogames industry. Obviously good for composers/musicians, it covers everything we need to know, so I'll skip that part. Not only as a composer but also as a gamer I really feel many indie game developers need to know more about music for games. They need to see the importance that the music and sound has and that they won't go far by using some random sounds/music they find online or that some friend does. It's a job to someone that knows what he's doi [...]

This book explores a variety of useful topics within the composition of game music. Particularly helpful is an examination of game music's modular possibilities, from strategies on creating seamless loops that don't get dull to ideas on deploying layers within an arrangement to complement the player's experience. There's also a handy rundown of standard staff roles at a game company and some info on how the composer will usually interact with all these folks as the process moves forward. A worth [...]

Winifred Phillips's handbook is a straightforward and engaging text, and as a composer who is considering pivoting towards video game music, I found her careful balance of auditory research, industry practices, and advice (both technical and musical) eye-opening and helpful. Most of all, I appreciated her sincere belief in game music's art value, which she uses as a refreshing touchstone throughout her book. Rarely have I read a technical guide with so much gusto!

I probably would have enjoyed this book a lot more if I had actually finished it when I bought it two years ago. By this point I've heard most of its points from other sources, or it's just common sense, and the writing style doesn't make the rehash very engaging. I imagine it would be extremely helpful for folks getting out of high school or even college (or those who don't have as much familiarity with the inner workings of the industry) and looking for a path to take.

A few interesting tips, but highly redundant -- written like a high school essay almost. The 200 pages could've been reduced by about half, but then that wouldn't be a book so filler. Most the boiled down content is just common sense. The most interesting bits were hearing specifics about the author's journey as a new game composer.

Awesome book! Very informative for those wanting to get into writing music for games.


  • Best Read [WinifredPhillips] ↠ A Composer's Guide to Game Music || [Children's Book] PDF ↠
    181 WinifredPhillips
  • thumbnail Title: Best Read [WinifredPhillips] ↠ A Composer's Guide to Game Music || [Children's Book] PDF ↠
    Posted by:WinifredPhillips
    Published :2019-03-03T00:52:49+00:00